package com.gordon.tips.domain;

/**
 * game item object
 * @author Gordon Hwang
 * 2011.12.15 14:38
 */
public class Item 
{
	private int id;
	private String name;
	private int hp;
	private int mp;
	private int damage;
	private int defend;
	private String effect;
	
	private ItemTheme itemTheme;
	private ItemType itemType;
	
	
	
	
	public int getId() {
		return id;
	}
	public void setId(int id) {
		this.id = id;
	}
	public String getName() {
		return name;
	}
	public void setName(String name) {
		this.name = name;
	}	
	public int getHp() {
		return hp;
	}
	public void setHp(int hp) {
		this.hp = hp;
	}
	public int getMp() {
		return mp;
	}
	public void setMp(int mp) {
		this.mp = mp;
	}
	public String getEffect() {
		return effect;
	}
	public void setEffect(String effect) {
		this.effect = effect;
	}		
	public int getDamage() {
		return damage;
	}
	public void setDamage(int damage) {
		this.damage = damage;
	}
	public int getDefend() {
		return defend;
	}
	public void setDefend(int defend) {
		this.defend = defend;
	}
	public ItemType getItemType() {
		return itemType;
	}
	public void setItemType(ItemType itemType) {
		this.itemType = itemType;
	}
	public ItemTheme getItemTheme() {
		return itemTheme;
	}
	public void setItemTheme(ItemTheme itemTheme) {
		this.itemTheme = itemTheme;
	}	
	
	

}
